Crumbling Island Arena 2.0
All ranged heroes now have 20 health pointsAll melee heroes now have 24 health pointsRune now has 5 health pointsEvery hero now has a basic attack, activated by pressing left mouse buttonWhen executing basic attacks more than 3 times in quick concession their cooldown starts to growAdjusted all damage and healing numbers for all abilitiesMade walking near edges way easierSpells which do not travel through holes in the ground now check for holes more leniently

Basic attack: Melee. Damage is double if a hero has at least 2 Beer stacks on him

Basic attack: Ranged. Hitting enemies with other abilities charges the attack. At 3 charges the attack is trasnformed into a Freezing projectile

Basic attack: Ranged. Slowing projectilenew Q: short ranged dash which fires arrows in a circle. Can be recast in a short period

Basic attack: Melee. Using abilities makes the next attack deal double damage

Basic attack: Melee. Deals double damage to Burning enemies

Basic attack: RangedW: now disarms the affected enemy and doubles all incoming ability damage, but prevents taking attack damage

Basic attack: Mixed. Grows with gathered swordsnew Q: spins dealing damage around himselfW: now heals over time, instead of healing once

Basic attack: Ranged. fire a laser dealing 1 damage. Travels through portalsMoved W to the Q slotSplit portals to separate ability slots

Basic attack: Ranged. Throws a quick boomerang which returns shortlynew Q: fire a slowing and damaging dagger

Basic attack: Melee. Damage and knocback is doubled when Enragednew Q: fire a projectile which stuns and knocks back enemies in AoE on impact

Basic attack: MeleeR: can also empower the next basic attack, dealing more damage and knocking back farther

Basic attack: Melee. Applies a debuff which can be triggered by hitting the enemy with other abilities, dealing damage in the AoE

Basic attack: Ranged. Globalnew Q: fire a shrapnel dealing damage over time in a target area and slowing enemies hit

Basic attack: RangedW: now deals damage and amplifies incoming attack damage to the enemies debuffed

Basic attack: Melee. Deals double damage when the hero movespeed is buffedQ: is now a directional dash. Deals damage upon landingW: can now be applied to allies. Shield for 2 damage

Basic attack: Ranged. Deals double damage to slowed targetsQ: now deals damage over time

Basic attack: Melee. Deals double damage and knocks back farther every 5 secondsQ: now pushes the caster back when cast

Basic attack: Ranged. Charged every time an ability is used. Charged attacks deal double damage and apply slow in the AoE

Basic attack: Melee. Steals health and applies a debuff to himself, returning stolen health on expirationnew Q: throws his weapon, slowing an enemy on impact

Basic attack: Ranged. Applies a stacking slow. At 3 stacks deals an additional point of damagenew Q: launch 3 knocking back projectiles in a cone

Basic attack: Melee. Restores health for each hero hit